Gears of War 3 Review
Kid Safe: Very Low (2.0 / 10)* Game Quality: Very High (9.0 / 10)
(FILTERS AVAILABLE) ---------------------
Genre: Third-Person Shooter
- This
game is characterized by the viewpoint and weapons used in the title.
In a third-person shooter, you are looking over your character's
shoulder. Likewise, as the term "shooter" implies, the game specifically
focuses on the use of a number of different firearms, knives,
explosives, and a variety of other weaponry.
Internet Requirements: High
- Gears
of War 3 features a relatively high amount of internet requirements due
to a host of online game-modes as well as a list of upcoming
downloadable content which will only be sold via the internet. As far as
the game-modes go, this title offers, aside from the regular story,
four major game types that
allow players to go head to head against each other in "versus mode" or
team up with up to 3 other gamers to fight off the Locust horde, hunt
down the human soldiers, or experience the game's story together.
Story Summary:
- In
Gears of War 3, you follow the story of Delta Squad, a rough and rugged
team of "COG" soldiers. Picking up two years after the end of Gears of
War 2, you find that Delta Squad and their shipmates are one of the few
pockets of humanity left alive on the Planet of Sera. After Delta Squad
flooded the home of the dreaded Locust Horde, the mutant Lambent
monsters have been slowly tearing the world apart, leaving both humans
and Locust to strive to survive on a dying planet. To make things worse,
the Lambent have attacked Delta Squad's floating home on the sea and
Marcus Fenix, the group's leader, has found out that his father, once
believe dead, is actually alive and being held prisoner. The group now
must go on a harrowing journey across the ruined planet to rescue
Fenix's father and save Sera from the fate it has befallen.
Kid Safe: Very Low (2.0 / 10)* (FILTERS AVAILABLE)
- Foul Language: Very High - Not Recommended for Children*
o Gears
of War 3 contains a very high amount of foul language in the form of
the following words: "d*mn", "h*ll", "a*s", "p*ss", "s*it", "b*tch",
"b*stard", "f*ck", and variations of the above such as "a*shole" and
"motherf*cker". These words are heard regularly from most all of the
human characters, especially the main characters, "Delta Squad". These
words are heard both in regular dialogue between characters as well as
during combat situations. Foul language often has little bearing on
emotional dilemmas such as pain, frustration, or anger and can be heard
as an interjection amongst normal conversations and dialogue.
o SPECIAL NOTE:
Gears of War 3 is one of the very few titles that we have reviewed that
offers a "mature content filter" for foul language. This does exactly
what it sounds like and filters out the main majority of foul language
so that it is not present throughout gameplay. Any foul words that would
be heard become simply "bleeps" while any foul language that may be
read, specifically in captioned dialogue, turn into ***'s. While this
will occasionally chop up the conversations due to the game's regularly
heavy presence of foul language, it is a welcome change if a younger
player is looking to enjoy it.
- Violence and Gore: Very High - Not Recommended for Children*
o Gears
of War 3 features a incredibly high amount of violence of gore. As a
third person shooter, the game has a major focus on the usage of
firearms in order to maim and kill your enemies. Players will use a wide
variety of weaponry which include, but are not limited to, pistols,
shotguns, sniper rifles, assault rifles, machine guns, mini-guns, gauss
cannons, flamethrowers, grenades, and chainsaws to accomplish this.
Players will not fight other humans in the story mode, only in
online-multiplayer mode, however they will be fighting human like
monsters which include the Locust Horde, a group of troglodyte-esque
humanoids, and the Lambent, a radioactive mutation of both humans and
Locusts that turn enemies into glowing, mutated versions of both
species. Players are unable to harm innocent civilians.
o Combat
is a major focus in this title and that's where the majority of gore
happens. Based on the type of weapon that a player uses, different
effects will occur. With Locust monsters, gunshots from the majority of
weapons will cause blood to spray from the enemy in gouts until they are
killed and fall over. There is a random chance that shots to the head
will cause the enemy's head to explode in a spray of blood. Likewise,
the use of heavier weapons like grenades and gauss cannons can cause an
enemy to explode in a display of gore in which body parts, limbs, and
chunks will be blown every which way. A perfect example was a situation
in which I literally "blew him out of his shoes", leaving two severed
feet standing where they were and the rest of the body several meters
away. Gory situations like this will occasionally leave internal organs
clearly visible. The usage of flamethrower or incendiary weapons will
cause enemies to slowly burn up, causing them to black and cook, burst
into flame, and then die.
o Lambent monsters will spray yellow sludge as they are shot and, whenever they are killed, will simply explode like a grenade.
o This
game also features a number of "executions" which players can perform
both in single player as well as multiplayer content. In these
situations, players must "finish off" their opponent. They will often
use chainsaws to carve their enemies asunder. Players can also stomp on
their opponents had to make them explode or even tear the limbs off of
their enemy and beat them to death with them.
o Aside
from combat, there are certain situations that also have a high level
of blood and gore. More often these are simply environmental things that
have a gruesome tone to it. Examples include cages that are found
swinging from a tree which contain the dead bodies of humans. Other
examples include human beings that you find have been killed by either
Lambent or Locust monsters, their bodies strewn here or there, with
blood splatters on walls or floors. Generally these are overlooked,
although some cutscenes focus on the corpses. Aside from obvious gore,
some scenes also have a gruesome feel to it. In one situation, you are
talking to a soldier who is dying of a bullet through the chest; he
coughs and sputters blood as he attempts to talk to you and then slowly
dies with blood leaking from his mouth.
o SPECIAL NOTE:
Gears of War 3, as we touched on with foul language, features a "mature
content filter" for graphic blood and gore. This means that, with the
filter in place, the game will not display any of the aforementioned
scenes of blood and gore. The game will still, obviously, be fairly
violent, however they will not see massive sprays or see people being
blown into fleshy chunks. All minor blood is replaced with sparks.
- Sexually-Related Content: None
o To the best of the reviewer's knowledge, this title does not contain any scenes of sexually related content.
- Use of Drugs and Alcohol: Very Low
o Gears
of War 3 features a very low amount of drug and alcohol usage that
takes place solely through reference. There are several scenes in which
soldiers offer to buy one another a drink/brew for a job well-done.
These are not acted upon and are little more than a phrase from one
individual to another.
Game Quality: Very High (9.0 / 10)
- Graphics / Visuals: Very High
o Visually,
Gears of War 3 actually does a rather impressive job overall;
especially in the areas of environments and characters. Environmentally
speaking, the developers did an excellent job in creating a wide array
of places to explore. Players will be winding their way through the hull
of a massive personnel-carrier ship, exploring the ruins of destroyed
cities and stadiums, fighting their way through massive Locust
strongholds, flying over the land in more-than-slightly-disturbing
zeppelins...and that's just in the first couple of hours. Every place
that the player goes to has been pain-stakingly crafted and boasts
excellent textures, i.e. rock looks like rock, fabric looks like fabric,
as well as slightly destructible environments. Bullets implant
themselves in stone and fixture or even break and shatter things. All of
this aside, the finer details in the game really reflect the subtle
elements of the story: everything feels like it's being weakly held
together. Ships have been welded and rewelded and plate-welded some more
to stay together. Strongholds are made of just about anything that can
be found...rock, sheet metal, pieces of cars, etc. It all fits
perfectly.
o Aside
from the world itself, the characters are also a treat to look at. Epic
Studios has done an excellent job in constantly fine tuning and
polishing the design of every character in the game. Just looking at
"Delta Squad", these human heroes look and feel as if time has passed.
Everyone is very slightly older. They're thinner, more muscled, and
generally just look more abused then in earlier titles; something to
reflect their change in lifestyle. Facial animations are generally
well-done, even if Marcus Fenix needs to have his jaw broken to fix that
horrible underbite of his.
o Even
if we aren't talking humans, every creature is a treat to look at.
Every monster is well made and even offers slight variations between
them so that it doesn't feel like you are being attacked by an army of
clone soldiers. Dozens of beasts, both in the Locust Horde and Lambent
monstrosities, provide a wide array of creatures to look at, with some
so radically different from the others that you always wonder what will
be coming next. Massive, hulking "Berserkers" come running at you, the
size of a semi-truck, nine foot long "giant centipedes" skitter along
the ground to grab at you, flying "Barges" are quite literally a fleshy
helium sack that decided to grow a brain and a couple of fanged mouths.
Each one is very well done.
- Audio: High
o The
audio and musical quality in Gears of War 3 is pretty well-done, with
one or two minor flaws. Starting off, I would like to take a minute to
praise the musical score in this game. While it is very likely not
something that will have you out to buy the soundtrack so that you can
listen to it to and from your way to work, the pieces compliment the
game perfectly. Moving from action packed to slow and depressing and
back up to a constant tempo, the music helps to move the action and
drama along without missing a beat; not to mention that most of it is
orchestral and instrumentally based.
o With
music aside, let's talk about voice acting. Before you think I'm trying
to sling mud, allow me to say that everyone did a pretty decent job
with what they were given. And what job is that, do you ask? To sound
rough and rugged. The team nails it. No questions asked. If you need
someone to sound gravelly and intimidating, you've found your brute
squad. To their credit, some of the actors are also able to pull off
"quiet and contemplative" pretty well, but generally the tone never
changes. Again, not their fault, and really more of nitpicking then
anything. Nonetheless, the only major problem that comes is probably
more of editing than anything. There are more than a couple of
situations and dialogues throughout the game in which certain characters
sound like they are simply reading off of a sheet rather than actually
performing. Now this isn't something that I feel the actors should be
blamed for, since most of the lines are well-delivered, but it seems
like the editors should have caught this.
- Gameplay / Playability: High
o And
now the gameplay and playability. Starting off with playability, the
game does an ok job in introducing the game to newer players, although
it would seem that it simply presumes that the individual has enjoyed a
Gears of War before this. The control scheme is all the same as the
previous games, so you don't have to worry about that. One problem that I
found is that the game fails to provide a proper introduction to
combat. While it does tell you how to move around and take cover, it
simply drops you into combat right away without any forewarning or
training. Once you figure it out, however, the game does a pretty good
job in introducing everything else.
Literally every weapon you pick up has a full explanation about the
gun's background as well as all of its uses that is displayed right away
and can be accessed later on (just incase you're wondering about the
history of your "Lancer" assault rifle). From there, the difficulty
curve is decently steady so that the game constantly gets harder, but
not at a pace that will generally cause frustration or displeasure.
o But
what of the gameplay? If I can say so myself, the story is one of the
best in the Gears of War series. The original title felt fully focused
on Marcus Fenix, the second on Dominic Santiago. I will admit that I
expected to find another Fenix focused title because of the "your dad is
alive" plot, however what I got was refreshing. The game actually had a
strong focus on EVERYONE in the game and really provided a much fresher
and more rounded experience where each character in Delta Squad felt a
great deal more fleshed out from your insight into them. I think one of
the more interesting situations was with the character Cole who, being
an old football player (known as Thrashball), is touched by the memory
of playing before war had consumed the planet. It's a very simple scene,
but incredibly emotional, and was something I personally connected to.
o Sentiments
and story aside, Gears of War does a great job with what it has. If
we're just talking about the story mode, the game leads players through a
variety of situations that are more than just run here, shoot this
thing. Bisecting storylines that have players experiencing multiple
sides of the same incident create a fully-rounded understanding of what
happened on both sides of an engagement. The usage of turrets, high
powered weaponry and, when the opportunity presents itself, stealth to
sneak past enemy encampments was also a nice surprise. If we're talking
about the online play, I must admit that I am addicted to the new game
mode that was just added called "Beast", in which gamers actually play
as the Locust Horde attacking the humans; allowing them to see the
enemy's viewpoint of the ever popular "Horde mode".
- Dollar-Value: Very High
o Overall,
Gears of War 3 has a very high dollar-value. First off, the game is the
longest in the series, clocking in somewhere between 9 to 12 hours of
gameplay, depending on the skill of the player in question; and that's
just talking about the story mode. If you factor in the other gameplay
modes such as Horde, which can take several hours per play through, and
Beast mode, which takes an hour to play through, and the fact that BOTH
of these gameplay modes have pretty strong replay value, you are looking
at a lot of playtime. This factored in with the generally high quality
of the game as well as the presence of mature content filters to reduce
the amount of gore and strong language, this game will be worth your
bottom dollar.
Recommendations
- As
a third person shooter, there are few non-mature rated titles of overt
quality on the market. Gears of War 2 is always a fair choice as this
title also contains the mature content filters that this one does.
Nonetheless, if you are alright with mature content, you might check out
Army of Two, Resident Evil 5, or Vanquish.
No comments:
Post a Comment