Brink Review
Kid Safe: Moderate Game Quality: Moderate
Genre: First Person Shooter
- This
game is characterized by the viewpoint and weapons used in the title.
In a first person shooter, you are looking down the barrel of a gun as
though you yourself are holding the weapon. Likewise, as the term
"shooter" implies, the game specifically uses guns and firearms.
Internet Requirements: High
- Brink
features a high amount of internet requirements due to the games
inclusion of and heavy focus on multiplayer. The game's single player
(i.e. the ability to play alone without connection to the internet) is
relatively small and the game expects most players to engage in the
internet-based online multiplayer.
Story Summary: In Brink, you create your very-own unique character based on a number of toolsthat
allow
you to choose everything from what your facial structure is like down
to the clothes you are wearing. In a world devastated by floods and
where the only sustainable city is a floating fortress called "The Ark",
players choose one of two factions to align themselves with. Players
choose either the Ark Security Force, the police for the Ark who are
simply attempting to maintain order and save as many lives as possible,
or the Rebellion, who are attempting to save themselves and their
families and escape the Ark in hopes of finding life outside of the Ark.
Who will you fight for?
Kid Safe: Moderate
- Foul Language: Low
o Brink
features a low amount of foul language in the form of words like "s*it"
and "b*stard". These words are relatively infrequent and will most
often occur during cutscenes and dialogue between characters during
scenes of extreme anger or frustration.
- Violence and Gore: High
o Brink
features a high amount of violence and gore. To begin with, this title
is a first-person shooter, which means that player's primary focus is to
attack and kill their opponents. Players will be using a wide variety
of firearms including pistols, machine guns, sub-machine guns, shotguns,
rifles, sniper-rifles, grenade-launchers, grenades, explosives, and
more to dispatch the enemies that they are pitted against. All enemies
are human and must be killed or wounded to the point of death in order
to be defeated.
o When
players attack and shoot other characters, enemies will lightly spray
red to signify that blood is being sprayed from wounds; however no
visible wounds will be inflicted. When an enemy is killed, they will
collapse to the ground and roll around for roughly 20 seconds, all the
while grasping for help from other players; of which they can receive
from Medics who will assist and revive fallen characters. If a character
is assisted by a medic, they will stand back up as if never injured.
However, players are able allowed to and encouraged to shoot fallen
enemies to eliminate the possibility of them being able to fight again
(when revived).
o Cutscenes
will often feature scenes of the two factions shooting at each other
without signs of either group being vastly injured. However, there are
some alarming scenes; one of which includes a failure by the security
team to stop a terrorist attack against one of the city's primarily
buildings in which a missile is fired against the building while the
security team is desperately trying to find out if it had been evacuated
yet.
- Sexually-Related Content: None
o To the best of the reviewer's knowledge, Brink does not contain any amount of sexually-related content.
- Use of Drugs and Alcohol: Low
o In
Brink, players will see characters occasionally smoking cigarettes in
cutscenes are during dialogue. There is little focus on the fact that
said characters are smoking and the scenes are uncommon.
Game Quality: Moderate
- Graphics / Visuals: Low
o Sadly,
Brink features rather low graphical and visual quality. The game
suffers from a number of problems including collision detection issues,
texture loading issues, framerate issues, and more. Allow us to break
this down into less technical terminology for you.
o Collision
detection means exactly what it sounds like: the ability for the game
to tell when one supposed "surface" is hitting another supposed
"surface". A perfect example of collision detection is if you put your
hand down on the desk. Collision detection refers to the game
recognizing that those two surfaces are making contact and will react
according. Sadly, this is not the case. There was more than once while
playing Brink that, while attempting to pull myself up over a ledge, my
character's hands would seemingly just lodge themselves into the middle
of a wall or I would find my hands simply hovering on top of nothing;
all the while acting like I was grasping the edge of a solid surface.
o Another
problem we ran into was texture loading problems. What this refers to
is the game's ability to load in proper "textures" onto a variety of
different surfaces. To provide you an example, consider a rough piece of
metal or wood and the texture that it would have. Instead of running
across one of these surfaces and it looking like it SHOULD in real life,
the surface will look like just a mesh of colors on a flat surface.
This is what we are referring to. We ran into this MULTIPLE times and it
took a good 5 to 10 seconds before it actually looked like it should.
o Finally,
framerate issues have been mentioned previously on this site, however
it refers to the issue of the game not loading its graphics properly. It
causes the game to having skipping and lagging in the video so that
there is not a clean presentation. While not overly common, it happened
plenty.
- Audio: Moderate
o Brink
features a moderate amount of audio and music quality. Some of Brink's
major strengths lie in its overall voice acting and musical quality
while its major weaknesses, coincidentally, lie in the PLACEMENT for the
voice acting, the sound effects, and the music. Allow us to explain.
o Starting
with the game's major strengths. The voice acting is excellent,
absolutely well done. While none of the voices in Brink are overly
well-known, their job is exceptional. Ranging across a wide-variety of
different accesses and dialogue types, players who partake in Brink will
enjoy an excellent assortment of character types as well as emotion
well-matched to the situation. Equally, the music, while often
unavailable through gameplay, is rather well-done and enjoyable;
providing an excellent and pleasing soundtrack that compliments the
opening cutscenes and "character building" sections rather well.
o On
the contrary, Brink suffers from repetitive and annoying PLACEMENT of
the voice acting, weak sound effects, and not enough contribution from
the rather enjoyable soundtrack. So, starting off, while the voice
acting is top notch, featuring over a dozen impressive actors, the usage
and placement of the voices is not. More often than not, despite the
excellent work be any number of the actors, you will hear the endless
repetition of the same several lines. When you hear the same line from
several characters 8 times in a 1 minute section, the repetition is too
much. This is not the actor's fault so much as the writers' for not
providing them more lines to work with. Likewise, the sound effects are
pretty unimpressive, featuring heartless pings and booms from firearms
and explosives that add no real weight to the gameplay; sounding less
like a first-person shooter and more like a poorly done action movie.
Finally, the music, while well-done and excellent when present, if very
rarely present throughout the game and generally fails to add anything
to the gameplay on the exception of giving players some background noise
while making characters or watching cutscenes.
- Gameplay / Playability: High
o Overall,
Brink features a relatively high level of gameplay and playability.
Starting with the playability, this game dedicates an impressive amount
of time in teaching players how to play this game. Starting off with a
large number of tutorial videos, the game actually rewards players with
additional "XP" points which they can use for equipping new weapons and
clothing options for WATCHING these videos. If the videos aren't quite
enough, the game also features a large number of "Challenge" misisons
that will help to train players the proper purpose and way to play each
of the games individual "classes"; functionally teaching them everything
they need to know about the game. Finally, the single-player story mode
will serve to introduce everything players have learned in a combative
environment.
o Moving
on to the game. We should first note that the gameplay is relatively
conceptual, based largely on the fact that the graphics and visuals
suffer so much that it tends to take away from the overly gameplay.
First, Brink features the so-called "SMART" system, which stands for
Smooth Movement Across Random Terrain. In most games, a player must
first master the movements and gameplay of the game to get somewhere;
however, using SMART, players are able to simply point where they want
to go and the character will naturally attempt to get their by means of
jumping, weaving, ducking, and dodging. Likewise, players have a number
of different "classes" available, each one featuring unique and
interesting gameplay. Some examples of this include "Engineers" that can
plant land mines, disarm them should another player accidentally stand
on it, build machine gun nests, and repair broken machines and robots.
Equally, "Operatives" can hack enemy computer consoles and even take on
the look of enemy soldiers to confuse their opponents.
- Dollar-Value: Low
o Overall,
Brink only has a low dollar-value. First off, the gameplay is simply
unfinished; it feels incredibly unrefined and is generally not enjoyable
unless you can look past all of its flaws. With only 8 multiplayer maps
and a handful of single player content, players will get generally be
getting little more than an overly repetitive experience out of this. If
you or your gamer do not have internet, I would not even think of
playing this game, as all of the single-player content together MIGHT
last 4 hours? Generally it will fall anywhere from 3 to 6 hours of
gameplay depending on the skill level of the player. Sadly, while the
overall concepts are impressive and it sounds like it would be an
enjoyable game, this one might be best to wait til it hits the bargain
bin given the shallow and unrefined gameplay it has to offer.
Recommendations
- Sadly,
there are very few team-based first person shooters that are not
adult-rated. However, if you are unconcerned about mature content, we
would recommend either Rainbow Six: Vegas, Army of Two, or Team Fortress
2; which is featured through Half Life: Orange Box for Xbox 360 or
PlayStation or available in Orange Box or by itself on PC/Home Computer.
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