Call of Juarez: The Cartel Review
Kid Safe: Very Low (1.5 / 10) Game Quality: Moderate (5.0 / 10)
Genre: First Person Shooter
- These
games are characterized by the viewpoint and weapons used in the title.
In a first person shooter, you are looking down the barrel of a gun as
though you yourself are holding the weapon. Likewise, as the term
"shooter" implies, the game specifically uses guns and firearms.
Internet Requirements: Moderate
- Call
of Juarez: The Cartel features a moderate amount of internet
requirements due to the presence of two online multiplayer options: a
cooperative mode and a competitive mode. The cooperative mode allows up
to three players to play through the game's storyline and help each
other complete the title. The competitive mode allows up to 12 players
split into two teams to go head to head against each other; one team
playing as cops, one team as crooks.
Story Summary: In Call of Juarez: The Cartel, you take the role of one of three different characters:
Eddie
Guerra, a D.E.A. agent with a dirty history and a gambling problem, Kim
Evans, an F.B.I. agent with a complicated past and familial ties to the
street gangs of Los Angeles, and Ben McCall, the descendant of the
game's previous hero, Ray McCall, and an L.A.P.D. officer out for
justice on a personal level. Choosing one of these characters, you
embark on a journey to stop the Mendoza Cartel, a fictional drug cartel
centered out of Mexico that has quickly been rising to power through
violent means. The Cartel even goes so far as to bomb a United States
Law Enforcement Agency, causing the government to throw together a task
force consisting of the three aforementioned characters to sort out the
dilemma before the United States declares war on Mexico to bring the
Cartel to justice. Now you must not only fight through waves of
gangsters and cartel members, but you must also sort out your own
crooked past to stop the possibility of a war-torn future.
Kid Safe: Very Low (1.5 / 10)
- Foul Language: Very High - Not Recommended For Children
o Call
of Juarez: The Cartel features a very high amount of foul language in
the form of the following words: "b*tch", "s*it", "w*ore", "s*ut",
"f*ck", "motherf*cker", "a*s", and "p*ss". The game also contains a
number of curses in Spanish such as "p*ta", "ch*nga tu madre", "C*bron",
"P*ndejo", and more. These words are heard heavily throughout the game
in both combat as well as regular dialogue. When in combat, Spanish
curses are very commonly heard from your enemies while English curses
are constantly exchanged between your compatriots. Likewise, I'm pretty
sure that your partners in this game have added "curse word" as a new
vocabulary type and will use "f*ck", "s*it", and "p*ss" about as much as
they use nouns and adjectives. The foul language is at a near constant.
- Violence and Gore: High
o Call
of Juarez: The Cartel features a high amount of violence and gore. As
this is a first-person shooter, the focus is on the usage of guns and
firearms. Players are able to use a wide variety of weapons to take down
their opponents which include pistols, revolvers, handguns, shotguns,
assault rifles, machine guns, sniper rifles, rocket launchers, and
grenades. On top of the firearms, certain scenes will allow players to
enter into fist-fights with enemies in which they will block attacks
with their arms or punch enemies in the face. Players will also be able
to drive or be witness to other characters driving vehicles in which the
car/van/SUV can be used to run over and kill others. Players will be
fighting only against other human enemies. Players will be encouraged to
and able to kill gang members and cartel members that are attempting to
attack them. Players will also be able to attack innocent civilians on
the street, however they are penalized if they kill too many of them.
o In
combat, players will be able to shoot and kill or fist fight enemies.
When shooting an enemy, they will spray a red splash of red; this spray
is relatively unrealistic. However, after the enemy is shot, they will
actually retain a realistic looking stain of blood/gore on their
clothing or body where they were shot. If the enemy is standing next to
or in front of objects or walls, blood will often be sprayed across that
area and remain there. The same will happen if the player engages the
enemy in face to face combat, often causing the surrounding area to be
sprayed with blood when they melee or punch an enemy. When killed, the
enemy will drop like a ragdoll and their corpse will remain there. Many
bodies will retain the wounds they sustained in combat, i.e. blood
stains from being shot.
o Outside
of combat, there are a number of references to violence and gore,
however not a high amount. An example of one of these references include
news reports talking about the bombing and death of police officers at
the beginning of the game. Another example includes where, when they
players get into a car accident, their driver has been killed; the
players tell a character who is riding with them to not look at him and
just run. The character is not visible in any fashion and, upon
inspecting the wreckage of the vehicle, the vehicle is empty. The
characters do however talk about the fact that the deceased individual
was a father of a little girl.
- Sexually-Related Content: High
o Call
of Juarez: The Cartel features a high amount of sexually-related
content which takes place both in reference as well as nudity. To begin,
there are multiple scenes of young women that are scantily clad,
sometimes in no more than their underwear or lingerie, in which players
are able to see a large amount of cleavage and buttocks. Likewise, there
will be one scene in which players will see a woman working in a
bordello is dancing topless, revealing bare breast. There is also a
scene where a woman is sitting in a man's lap and he reaches inside her
skirt; the scene then cuts away to the couple touching each other and
kissing. Aside from nudity, there are a large number of references to
sexual content including "being taken care of on Thursday", reference to
sexually transmitted diseases like Hepatitis, references to a woman
having been raped and murdered, and a fair amount of dealings with
hookers, prostitutes, and brothels.
- Use of Drugs and Alcohol: High
o Call
of Juarez: The Cartel features a high amount of drug and alcohol usage
through both visual depictions of usage as well as reference. To begin,
as the game is focused around the drug cartels of Mexico, one of the
game's major topics IS illegal drugs. Players will end up finding and
confiscating a massive shipment of illicit materials that were being
ported into the Americas. Likewise, players will end up running through
and burning several large crop fields of Marijuana. There are multiple
references to drug usage or drug related activity, "Godd*mnit, he's
already f*cking baked!" and "Yeah, let's get out of here before they get
the munchies." Finally, there are multiple instances in which
characters are depicted smoking cigarettes.
- SPECIAL NOTE:
o While
this doesn't really fall into one of our standard categories, it seems
worthy of note. Given the dirty histories of the three characters, they
all sort of have their own demons that follow them around. Therefore,
while playing, characters will gain "Secret Agendas" which generally
encourage them to perform criminal activities despite being law
enforcement agents. This can include stealing phones, wallets, drugs,
etc. Some of this could be for personal use or some of it can be to
support law enforcement, however none of it is officially condoned as
lawful activity. Performing these "agendas" will provide players with
the "Dirty Cop" achievement.
Game Quality: Moderate (5.0 / 10)
- Graphics / Visuals: Low
o There
really is no nice way to put this, the graphics for Call of Juarez: The
Cartel are just a mess. It seems like the game was still in the process
of being developed and fine-tuned when it was released. Not to mention
that the overall visuals for this game feel rather dated by today's
standards, there are a huge number of polishing issues that really
detract from the game's enjoyment. The environments are kind of
interesting and some of the levels that players are exploring are a
little creative, but that's about it.
o One
of the game's major issues are the character models, i.e. the overall
quality of how people in general appear in the game. First, the game has
a BIG problem with recycling character models. I ran into this problem
several times in which I would run into a character in one location and
then suddenly meet his identical twin brother/sister only 50 ft away. I
can generally ignore this when it's a generic enemy that you are
fighting or a random character in the background, however we are talking
about people you deal face to face with. A perfect example is when my
group was entering a club and we saw two individuals outside smoking;
when we walk inside and look down the hallway, we saw the EXACT TWO
standing there serving as bouncers to the club down the hall. I actually
spent several minutes walking back and forth to verify. The same
happened with several prostitutes that we had to talk to.
o Aside
from the character recycling, the models themselves are just poorly
made and seem severely dated. A multitude of enemies and random are
little more than basic 3D body models that have been painted; their
faces or "features" are flat and stretched over a blank oval "head".
While the main characters are little bit better, having actually been
built to somewhat resemble a real human, there are still issues. The
facial expressions are generally awkward and mechanical; either moving
too slow or too fast and only portraying bits and pieces of the
expression. Not only that, but often times the voice acting doesn't even
match the lip movements, so it's almost like a bad ventriloquist's
puppet is standing in for the voice actor.
o Moving
away from the characters themselves, the game features a number of
other visual issues. Glitches and graphical "cracking" occur often,
where the visuals are actually breaking apart in certain sections so it
just reveals strips of white or color where it is not supposed to be. On
top of that, while some of the lighting is commendable, most is not. I
ran into several situations where shadows were literally going the wrong
way, glares or shadows were just appearing out of nowhere for no
apparent reason, and more.
o Last,
but not least, trying to use the firearms can be almost sickening. I
can only presume that this was intentionally built into the game, but
everytime you attempt to aim your firearm, the visuals will "focus" on
whatever happens to be the closest thing in your aim. This causes
everything else to blur out behind whatever your are aiming at. Not only
does this mean that your gun may focus on a trashcan or a rock, thus
blurring out your enemy that is behind it, but that also means that if
you are moving and trying to aim, then the game is constantly blurring
and focusing.
- Audio: Moderate
o Luckily,
the audio and musical presentation in this game are a little better
than the graphics and visuals. To the game's credits, a fair number of
the voice actors, especially those in control of the game's main
characters, are a fairly decent quality and portray their parts very
well, emoting properly and really adding a depth to the character's
emotion and being. Likewise, the music is decently done as well, lending
a very old-west cowboy vibe to a majority of the scenes with an often
soft, acoustic guitar test that lends to the atmosphere.
o However,
these positive aspects fail to uphold the audio quality as a whole. You
can tell that a large number of non-major voice actors really don't
care, simply reading off lines with improperly placed pronunciation and
emphasis, strange timing, and more. Likewise, while the dialogue for the
main characters is well done, the game runs into a major problem of
repetition in combat. Your partners has a set number of things that they
will say during combat, either praising your skill or bad-mouthing you;
the major problem is that they NEVER STOP TALKING and will generally
yell at you endlessly when you are in a fight. Likewise, whether praise
or complaint, it only takes a matter of hours before you know everything
that your partners have to say and, trust me, they will say these
phrases over and over and over and over. It got to a point where I
wanted to shoot one of my partners because they had said "if we weren't
watching your back, you'd be motherf*cking dead" about 7 times in one
firefight. Coincidentally, the music, while generally well done and
lending to the off-beat cowboy feel, does little to really enhance the
overly emotional scenes and push them over the edge; it just does its
own thing.
- Gameplay / Playability: Low
o Much
like the other aspects of this game, Call of Juarez simply suffers from
poor gameplay designs and decisions. Starting off with playability, the
game does little to cater to new players easily. This title literally
starts you off in a massive firefight on the freeway as you are shooting
at vehicles that are chasing you. That is your introduction: start
shooting. The game doesn't even start telling you the main controls
until a little bit INTO the fight, so there was a while there that I
didn't even know how to reload my weapon as this title's fully
correspond to the standard first-person-shooter control scheme...leaving
me flailing in confusion. Finally, once the game does start introducing
mechanics to you, you've learned most of them on your own already.
o Now
for the gameplay. The gameplay is actually kind of interesting and
varied, often switching from driving vehicles to shoot-outs to fist
fights and all sorts of stuff. However, the main problem with the game
is not conceptual, but mechanical. This game is just unfinished. I ran
into more than a fair number of glitches, some that literally broke the
game. A perfect example was when I was chasing down an enemy onto the
freeway. Suddenly, the enemy just disappeared, however my teammates kept
talking as though he was still there. I proceeded to get stuck on this
freeway because the enemy literally no longer existed and, as I found
out later, I was supposed to catch him in this area and interrogate him.
Instead, I spent 15 minutes wandering around an empty gameplay area
trying to figure out what to do. I later found out, after I had turned
off the system for a while and replayed the section, that the game
itself had broken.
o Another
widespread problem with the gameplay is "triggers", i.e. a player will
walk over an invisible trigger which will cause something to happen in
the game. The problem with this is that a number of these triggers were
broken, thus causing poor gameplay response. An example of this would be
that be that I walked up to two bouncers who simultaneously started
cat-calling the woman I was escorting...this woman wasn't even IN the
building yet, much less near them. I then proceeded to fist-fight these
individuals as I knew I had to and keep going. It was only after my
partner and the young woman walked PAST their bodies almost a minute
later that there was suddenly a dialogue between the young woman and
these bouncers....the knocked out, bleeding, unconscious bouncers. There
were multiple instances of things like this happening throughout the
game.
- Dollar-Value: Moderate
o Overall,
Call of Juarez: The Cartel has a moderate dollar-value. If you can get
by all of the graphical and gameplay problems, Call of Juarez can
actually provide you with a fair amount of game-time; somewhere in the
range of 8 to 12 hours in the story-mode depending on the player. Plus,
counting all of the weapons unlocks, secret items, and the ability to
play three very different characters, you could probably get a fair
amount more out of this game. The multiplayer option, so long as you
enjoy the fact that it has smaller matches versus games like Call of
Duty or Battlefield, is decent enough and can add some more game time to
this title. All in all though, I would recommend til it drops to at
least half-price before spending your cash.
Recommendations
- If
you are looking for a game with less mature rated content, I would
highly recommend taking a peek at Battlefield Bad Company or Ghost
Recon: Advanced Warfighter. If you are itching for a more
shooter-intensive experience, I would check out either the Call of Duty
series or Crysis 2.
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