Dead Island Review
Kid Safe: Very Low (1.5 / 10) Game Quality: High (8.0 / 10)
Genre: Open World Survival Horror Shooter
- This game takes place in a world where choice is everything. Rather than providing a set story that a player has
to follow, they are provided a world that they can explore and do as
they wish. This game features a focus on horror themes and attempting to
escape the terror that has overtaken the situation. This game may
contain situations that are scary for some players.
Internet Requirements: Moderate
- Dead
Island features a moderate amount of internet requirements that is
built primarily on the ability for a game to play with multiple other
players online. While the game is enjoyable enough that a player need
never hop onto the internet, it can most definitely make a difference.
The game does not feature a competitive aspect, however players are able
to play together up to four players using the internet so that they
might fight through the game's story together.
Story Summary:
- In
Dead Island, you take the role of one of four survivors who have found
themselves in a precarious situation on the fictional island nation of
Banoi. Players choose from Sam B, a hardened rap artist, Xian, an
honor-bound agent from the Hong Kong police department, Logan, an
ex-football superstar, and Purna, a police-officer turned bodyguard for
the island's VIPs. Waking up one morning, players find that the resort
they are staying in has been overwhelmed with the undead. As people
continue die, drop, and get up again (in that order), players must
explore the island nation of Banoi and all it has to offer including a
luxurious five star resort, a massive slum-packed city, and a lush
tropical rainforest; all of which are teaming with zombies! Will this
group of survivors manage to find a way off the island and escape this
nightmare, or will they simply become another meal for the ghouls that
are walking these sandy beaches?
Kid Safe: Very Low (1.5 / 10)
- Foul Language: Very High - Not Recommended for Children
o Dead
Island features an impressively high amount of foul language in the
form of the following words: "d*mn", "a*s", "s*it", "b*tch", "f*ck",
"motherf*cker", and "b*stard". These words are heard regularly from
almost every character during both combat scenes as well as normal
dialogue. Players will not only hear these words but also see them
written, a perfect example being an interrogation room that has "Die
B*tches" written in blood on the wall. Words like "f*ck", "s*it", and
"d*mn" are by far the most commonly heard curse words. These words are
spoken both in situations of extreme emotion, i.e. frustration, pain,
fear, as well as in regular dialogue where emotions are not a notable
reason for cursing.
- Violence and Gore: Very High - Not Recommended for Children
o If
there is one thing that really stands out in Dead Island, it is the
violence and gore; this title is quite simply one of the bloodiest games
this year. Starting off, players will be engaging two types of enemies:
zombies and humans. The zombie creatures range in variety from your
average "walker", your classic zombie, to the "infected", an enraged,
unrelenting, and incredibly fast paced undead that acts as though they
still have some sentience due to their human-like reactions to pain. Not
only this, there are multiple "boss" zombies as we will call them that
are mutated versions; the most notably disturbing of these is the
"Butcher" which is a creature that is torn off its own face to reveal a
grizzled skull and uses the broken-off, protruding bones of its forearms
to stab and maim its enemies. As for humans, players will be almost
exclusively engaging "punks" and corrupt militia soldiers who seek to
take advantage of Banoi's infection by taking everything they could want
whether it be food, weapons, or other people. Players are unable to
harm regular civilians.
o Combat
in Dead Island is down-right brutal. Players will use a wide variety of
weaponry to maim, dismember, and kill their opponents. Weapons include
wood planks, baseball bats, police batons, knives, cleavers, machetes,
hatchets, axes, sledgehammers, katana swords, pistols, rifles, shotguns,
grenades, Molotov cocktails, and much, much more. Attacks often yield a
blood effects, with blood and gore spraying from inflicted wounds,
whether players are using melee weapons or firearms. Realistic wounds
can also be seen opening on zombies as gashes can be opened up in a
zombie's flesh as well limbs can be chopped off using bladed weaponry.
The usage of fire-type weaponry such as Molotovs or propane tanks will
often set enemies on fire and cause them to flail in pain while their
flesh burns and chars until they a little more than a blackened husk.
Players are also able to "execute" fallen enemies by stamping on their
head and making their skull explode into gory bits. Corpses from fallen
enemies will remain where they fall until the player leaves the area, at
which time they disappear for the rest of the game.
o Aside
from the imagery seen in combat, the regular environments and world
feature your fair share of gruesome content. First off, the entire game
is littered with corpses of those that have fallen to the undead,
leaving a multitude of half eaten, bloodied, and gored bodies in their
wake. Strewn muscle, organs, and bones such as ribs, legs, and arms are
clearly visible on certain characters and corpses. Blood splatter and
spray is clearly visible everywhere in the game. One scene depicts a man
sobbing in a kiddie pool that is filled with red blood and surrounded
by corpses as he tries to contend with the fact he had to just kill his
entire zombified family. Several scenes follow in this same wake, where
people are horribly shaken up after making reference to killing friends
and loved ones. Another notably interesting but equally disturbing
situation takes place when you visit a certain location only to return
later on and find that the safehouse has been overrun and everyone
inside that you had met and talked to have been killed, eaten, and
zombified.
- Sexually-Related Content: Low
o Dead
Island features a low amount of sexually related content that takes
place almost exclusively through sexual reference and some mild partial
nudity. This partial nudity is depicted primarily through individuals,
both undead and alive, wearing bathing suits and showing off some small
amount of cleavage and buttocks. Generally, this is not noticeable since
the majority of individuals who you might "admire" are attempting to
run at and eat you. Nonetheless, there are a handful of sexual
references throughout the title. One mission features a detective who
wants you to recover information on a former case about a rapist. One of
the characters describes her background as having dealt with a man who
was "clearly molesting his 14 year old daughter". Another situation is
presented where a bikini-clad young woman is tied up on a bed surrounded
by cameras. Explicit details are neither shown nor discussed.
- Use of Drugs and Alcohol: Moderate
o Dead
Island features a moderate amount of drug and alcohol usage, primarily
through the depiction of alcohol consumption with some minor cigarette
usage. Starting with the smaller piece, several characters throughout
the game are depicted in an almost constant state of smoking cigarettes
while they talk. Aside from this, alcohol has a predominant role
throughout the title. One cutscene features a "club" party sort of
atmosphere where multiple people are shown imbibing alcoholic beverages
while several of them act in a drunken manner. Likewise, players will
collect alcohol bottles as they play. These bottles can be utilized as a
means of creating new weapons, i.e. Molotov cocktails, or they can be
used by the player. All characters who drink alcohol will suffer from a
"blurred-screen" effect as well as a shifting camera to hint at drunken
stumbling and lack of balance. Certain characters are able to use
alcohol to bolster their strengths and weaknesses, essentially making
said character more useful when he is drunk than when he is sober.
Game Quality: High (8.0 / 10)
- Graphics / Visuals: High
o Visually
speaking, Dead Island could have really nailed it if not for a number
of number of issues that needed to be ironed out. Starting off, the game
boasts an absolutely massive world, complete with several completely
different and interesting areas that are huge in their own right. These
areas each try and portray something different about the world the
players are exploring. Examples of this include the Resort area, which
is generally very bright and sunny and focused heavily on the presence
of luxury items and beach fare; the overall focus being on the
recreational aspect of it all. A secondary example could also include
the City which players will find after some exploration and which is so
phenomenally different than the resort, it isn't even funny. The city is
generally darker and dingy, with sunlight shining through but also
usually being blocked out by the surrounding buildings. The quarters are
cramped and absolutely littered with trash, waste, and filth; a far
stretch from the immaculate presentation of the Resort area in which the
only major defiler of its pristine presentation are the corpses that
cover the sand and the smoking remains of wrecked vehicles. The amount
of forethought that went into designing the world is impressive and
vivacious and really deserves mention.
o What
really kept Dead Island from achieving visually came from a feeling of
being unfinished. Character models tend to decently made and yet most of
them don't seem like a great amount of effect was put into their
creation or, perhaps, their completion, with facial animations and
movements feely stocky and unkempt. Likewise, a number of the Island
visuals, while absolutely gorgeous, also feel unfinished. The edges of,
well, alot of things (buildings, desks, doorways, etc.) will often have a
"jagged" appearance to them where edges look like a serrated knife that
comes from the game designers not having cleaned up the presentation so
that it looked realistic. Finally, the game suffers from the occasional
glitch that detracts from the beauty of it all; a perfect example being
when I looked out into the ocean sunset only to see a massive white
"box" simply form between the ocean and the sunset. Whoops.
- Audio: High
o Luckily,
the audio presentation is a little bit better done than the visual one.
Dead Island boasts a fair share of talented voice actors as well as
good sound effects and a decent musical set. Starting off, as always,
with voice acting: I can't really say that I have any complaints. Voice
acting is generally well-done with actors covering the full range of
emotions such as rage, indifference, sadness, and the occasional bit of
joy without any issue. Lines are also normally well-done with some
exceptions that sound like they simply should have been re-recorded as
the voice actor sounds more like they are reading than acting; luckily
these aren't all that common and are generally reserved to lesser
characters. Sound effects are equally adequate; complete with a whole
range of zombie screams, gunshots, footsteps, car noises, and more. Care
was clearly taken in this area and is well done.
o However,
if there is one thing an audiophile might latch onto in this game, it's
the music. The game's music covers a full range. By far the most
popular and noted song is a piece from the character, "Sam B", who wrote
a zombie-focused rap called "Who Do You Voodoo, B*tch?", which has
already become highly popular outside of the game itself. Rap aside,
this game features everything from simple effects like a guitar being
lightly strummed an played to a harder paced rock number that really
gets the action going. Even better is not the rock, but instead a number
of pieces that I'm not even sure what genre they could fall under.
These songs really set the tone for the game with an almost "tribal" or
"aboriginal" sound to them that is well-blended with the stereotypical
creepiness of horror movie music. This score really makes the game what
it is and provides it design that is entirely unique.
- Gameplay / Playability: High
o Dead
Island's gameplay is pretty decently varied and offers quite a lot to
do. The playability is also decently paced so that players both
experienced and novice can get into it with little issue. Starting off
with playability, the game initially starts to introduce a fair amount
of gameplay mechanics like moving around, opening or breaking open
doors, collecting stuff from the environment, etc. before they ever run
into a zombie (although it does feel like one's gonna jump around the
corner at any time). The majority of necessary buttons that a player
needs to push are almost always displayed whether it be to pick
something up, use something, etc. and so players are less likely to
worry that they forgot how to perform one of the game's many tasks. Once
combat gets rolling, the game is constantly scaled to the player;
progressively getting harder as time goes on and players explore the
world. Boss Zombies are also rolled out slowly over time so that players
can get used to battling each one before they have to worry about the
next one jumping out from a cabinet and eat their brains. All in all,
it's the difficulty curve is constantly increasing, but at a good pace
so most players won't feel left behind.
o As
for gameplay, Dead Island does a pretty decent job of always mixing it
up a little bit. The general design to it is "Find a group of
survivors", "Get the 'story mission'", "Get the 'side missions'",
"Complete missions", rinse and repeat. While the overall feel can be a
little tiring, the missions luckily aren't. Missions themselves range
from something as simple as cleaning the undead out of a cemetery to
collecting food for starving survivors, finding a girl's lost teddy bear
to finding and assaulting a warlord's encampment, rescuing a trapped
survivor to helping a dying man say goodbye to his family before he
passes away. While the missions are all generally combat and survival
focused given the overwhelming amount of zombies on Banoi, the range of
style and depth to each individual story generally make them quite
enjoyable and always wondering what will happen next.
- Dollar-Value: High
o Overall,
Dead Island has a decently high dollar value. The game suffers from a
couple of glitches here and there, however the general quality is up
there. Likewise, the amount of stuff that is available to do will
generally keep a player content for quite a while. If a player was JUST
focusing on trying to burn through the story missions, it would probably
take about 8 to 12 hours of gameplay, however it's hard not to get
wrapped up in everything else going on; this can easily extend gameplay
to upwards of 20 hours or more. On top of this, every character in the
game has been designed with their own style and feel; each one of them
offering their own unique powers, strengths, and capabilities that can
completely change how the game plays out. Many players already have
reported how they are playing through the game multiple times just so
they can play different characters. So long as you are ok with the
excessive blood and gore and the action/horror focus, Dead Island will
be worth your bottom dollar.
Recommendations
- Just
about any other game, perhaps with the exception of Dead Space, will be
less gory than Dead Island. With that said, there aren't really any
horror games that aren't M-Rated. However, if you are going for the
horror feel and are ok with an M-Rating, you might check out Left 4
Dead, Condemned, or FEAR. If you are more interested in the open-world
design, you might also give Fallout New Vegas or Borderlands a look.
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