Showing posts with label crime. Show all posts
Showing posts with label crime. Show all posts

Tuesday, August 26, 2014

Saints Row 2

 Saint's Row 2 Review

Kid Safe: Very Low (0.5  / 10)                             Game Quality: High 7.5 / 10)

Genre: Open World Action/Adventure
-          This game takes place where choice is everything. Rather than providing a set story that a player has to follow, they are provided a world that they can explore and do as they wish with a focus similar to an action movie. Likewise, as players adventure through this title they will find alternate means of completing their tasks including battles, negotiation, and puzzle solving.

Internet Requirements: Moderate
-          Saint's Row 2 features a moderate amount of internet requirements in the form of an online-multiplayer function. While this game can generally be enjoyed without the need for internet usage, it can certainly add to the fun. Players are able to enter into contests of skill in areas such as racing or city-destruction against others or they can play cooperatively with each other through the game's massive city.

Story Summary: In Saint's Row 2, players will take control of the leader of a street-gang known as the
"3rd Street Saints". Picking up roughly 5 years after the first game, player's wake in the bed of a Prison hospital ward after having been put in a coma by a devastating explosion at the end of the original title. There, players meet Carlos Mendoza, a young man with connections to the 3rd Street Saints who, upon realizing who the main-character is, leads you in a daring escape from Prison. Once returned to the your home city of Stilwater, players will lead the revolution as they gather gang members to the Saints, take over the territory of surrounding, rival street-gangs, and generally just cause chaos and destruction in any way they see fit.


Kid Safe: Very Low (0.5 / 10)
-          Foul Language: Very High - Not Recommended for Children
o   Saint's Row 2 features an exceptionally high amount of foul language in the form of the following words: "d*mn", "s*it", "a*s", "a*shole", "f*ck", "motherf*cker", "c*nt", "d*ck", "c*ck", "p*ss", "p*ssy", "b*tch", "h*ll", and "n*gger". All of these words are used frequently in dialogue between characters and in regular gameplay. "F*ck" is by far one of the most popular words coming out of everyone's mouth. This foul language is heard from most every character, often with little to no provocation or heightened emotions.

-          Violence and Gore: Very High - Not Recommended for Children
o   Saint's Row 2 features an incredibly large amount of violence with a moderate amount of blood and gore. Interestingly enough, the violence in this title is so over-played that, the majority of the time, it's almost comically unrealistic. Starting off with the basics, players will be fighting and attempting to kill other human beings. The majority of enemies include rival street gangs and officers of the law who, sadly, are generally treated only as another "group" that the Saints need to fight off. However, players are also able to and occasionally encourage to attack and kill regular pedestrians and civilians that are simply going about their lives. Players are able to attack and kill anyone at their own discretion.

o   In combat, players will be using a wide variety of firearms and weaponry that include, but are not limited to, pistols, shotguns, rifles, assault rifles, machine guns, sub-machine guns, grenades, plastique explosives, brass knuckles, Samurai swords, machetes, nightsticks, baseball bats, rocket launchers, cars, boats, helicopters and much, much more. When shooting at enemies, there is generally little to no blood, showing only an occasional splash of blood, unless they happen to hit said enemy in the head, which results in a massive spray of red blood.  When an enemy is killed by firearms, they simply collapse as though they were a ragdoll. Players are rewarded points for how effectively they dispatch their enemies including extra "respect points" for scoring headshots or using up-close-and-personal attacks like "Slice And Dice", where an enemy is hacked up using a Samurai Sword. Players are also able to take "human shields" and hold people at gun-point in front of them.

o   Unlike kills that are made through the usage of weapons and firearms, when a player hits/kills an individual using a vehicle, especially a vehicle moving at high speed, what little sense of realistic violence is gone. In what I can only think to describe as "Life-Sized dolls half-filled with helium", enemies and people who are hit by vehicles will be sent flying with the dullest of thuds against your hood, sending them hurtling dozens of feet into the air as if they weight nothing.

o   Finally, there are number of overly violent cut-scenes and implications throughout the city that are not directly associated with combat. One example of this includes a moment where, as "payment" for the losses to his gang, an individual approaches another  of his gang members and, using a machete, slowly carves off the man's ear; this leaves little more than a bleeding and gaping ear-hole. Another example includes a part of the game where, in an attempt to find a new gang hide-out, players will not only kill all of the homeless living in the abandoned building, but use the homeless individuals as impromptu weapons to break down the shanty-town. Afterwards, news reports are circulating that apparently most all of the homeless people in Stilwater were apparently killed in this assault.
             
-          Sexually-Related Content: High
o   Saint's Row 2 features a high amount of sexually related content which takes place primarily in the form of sexual reference and implication, however it does not feature any explicit scenes of nudity or sexual conduct. Starting off, there is a pretty fair amount of partial nudity: this will occur either through provocative dress which will reveal an ample amount of both cleavage and buttocks or through "blurring". Blurring occurs when an individual is mostly or fully nude and genitalia would naturally be visible: the blurring serves to censor out any explicit visuals.

o   The game features a heavy amount of sexual implication without any explicit visuals. Examples include a "job" called "Escort" in which you are driving around a young woman who is presumably a prostitute and pick up a "John" along the way. From there, you must drive around for a certain amount of time while the "pleasure" meter continues to fill up while you attempt to avoid News vans that are following you. Another example includes an activity called "Ho-ing" in which players will go inside a building and will have to move the thumbsticks in a variety of way to perform different "moves" as the "pleasure" meter fills up. Lewd commentary and the sounds of women moaning can often be heard during both of these activities.

o   There are multiple locations of a sexual nature that you will visit throughout the game which include brothels and strip joints. Strip clubs will occasional feature women dancing erotically in lingerie. There are also a number of signs throughout the game world with sexual reference; some signs read "Peep Show" and "Tee and Aye".

-          Use of Drugs and Alcohol: Very High - Not Recommended for Children
o   Saint's Row 2 features a very high amount of both drug and alcohol usage. Starting off, there are a multitude of scenes where individuals can be seen smoking cigarettes, drinking alcohol, and using illicit materials. Quite a few missions are actually focused around the acquisition and manufacturing of illegal drugs for the purpose of distribution and profit on the streets. There are scenes in which main characters are consuming alcoholic beverages in excess via a "beer bong" as well as smoking Marijuana cigarettes.

o   Players are also able to find and purchase Marijuana cigarettes in certain parts of the game and use them. Usage thereof will cause the players to become "high" and therefore suffer from a blurred screen effect to denote the drug's usage. There is also a mission called "Bad Trip" in which the players are captured and forcibly drugged by a rival gang, causing him to have incoherence, slurred speech, and a blurred screen effect.

             
Game Quality: High (7.5 / 10)
-          Graphics / Visuals: Moderate
o   The graphics and visuals for Saint's Row 2 are a bit of a mixed bag. Also, before I really address this, remember to take my words with a grain of salt. As a slightly older title, the visuals might not "stand out" as many of the games today and therefore might be judged a little harsher than ought; however I have attempted to be as forthcoming as possible in this department.

o   Starting off with the good, I have to really sing the praises of the game's development team for their excellent work in the design of the city, Stilwater. This city is not only massive, but split up into a huge number of different districts and interesting locations that are available to explore. Starting off in the ghetto that is 3rd Street, I will admit that I was instantly concerned I would be working through a run-down, overcrowded, and overall dirty looking city for the rest of the game. Much to my enjoyment, I was hugely mistaken. As I played, I not only got to explore fishing wharfs, university campuses, business districts, trailer parks, casinos and more, a large number of these locations featured buildings that I could simply walk up and walk into; a rather uncommon element for open world games because of the difficulty in designing so many houses and buildings. On top of this, the game had some pretty decent high-resolution textures for its time; not to mention that it also has one of the most well-rounded character developer I have seen to date, thereby giving you the ability to make some pretty believable looking character models.

o   Nonetheless, the game features plenty of issues as well. Saint's Row 2 has a pretty intense problem with glitching. One example of this includes a moment where, when getting out of my vehicle, I apparently walked over an invisible spring-board or something because my character was suddenly, and without warning, launched into orbit and died as he came falling back to earth. Further investigation into this matter revealed that this has happened on multiple occasions to other players. Other examples include a situation where an individual will "slide" from their seat, quite literally hovering away from a bar or table and then suddenly walk away as though they had been standing. Still more are situations of characters that get stuck in walls or in furniture, their body half hanging out of the graphic for the wall while they are running as though they weren't half made-of-wood. Finally, even more examples include matters of "touching", where a player will perform an action (let's use CPR for this example) on another character and not quite "touch them". Despite that, visually, we can see where the character's chest is to touch it, the game says there their chest is higher, resulting in the player character performing CPR roughly an inch or two ABOVE the other character's chest.
   
-          Audio: High
o   The audio and musical quality in Saint's Row 2 is actually pretty high with only a couple of exceptions. Getting right into it, probably the most notable and impressive aspect of the audio in this game is the music. While there isn't really any natural "background" music while you are playing, every vehicle has a radio, you will occasional find radios scattered throughout the world, you can find music shops around the city, and you can even access the radios through the game menu. These radios and music shops all feature a pretty large assortment of genres that range from the expected Rap and Rock to things like Classical, Easy Listening, Reggae, and more. Likewise, the majority of the artists are well recognized musicians that you would find on a real radio station. Some of these artists include My Chemical Romance, Taking Back Sunday, Run-DMC, Mozart, A-Ha, DuranDuran, Avenged Sevenfold, and many more. Having real music that I know and love made this experience all the sweeter.

o   The voice acting, as far as it goes, is a kind of neither here nor there; generally depending more on the character. A number of characters have some pretty decent voice actors that know how to properly project their lines and emote their feelings, allowing the audience to appreciate and empathize with them. Likewise, other characters have the voice-acting capabilities of a gerbil. Luckily, the main majority of poor voice actors tend to be smaller pieces that fail to detract from the player's enjoyment of the game.

o   The sound effects throughout the game are generally the same where. There are a number of pieces that are not outstanding, but they are certainly done. The sounds for a number of different vehicles, crashes, etc. all fill this category. However, some stuff is just laughably silly. A good number of the firearms in this title sound like little more than pop-guns going off and don't really add any weight to the gun-play experience.

-          Gameplay / Playability: High
o   Now, on to everyone's very favorite category: gameplay and playability. Starting off, as always, with playability. Saint's Row 2 does a pretty decent job in trying to help players understand all of the finer details of its gameplay. Despite its slightly unconventional control scheme, Saint's Row takes all the steps to make sure players can use it. Starting with the basic movement and fighting mechanics, the game will progressively move away from simply telling players how to control their character and use missions to introduce different aspects of gameplay such as using different kinds of vehicles, weapons, and more. Whenever a new element of gameplay or game-mode is introduced, it is generally explained with a simple box telling you how to play and what buttons you need to push. Only occasionally did I run into an issue of not being sure how to handle a situation.

o   The gameplay is also one of the most varied to date. While players will obviously be able to follow the game's crime-focused story of hunting down and taking out rival gangs, there is so much more to it. Players, at any time, will be able to take part in any number of different activities that range to relatively simple stuff like racing or "chop shop, where they have to find and deliver certain vehicles, up to games like "Rampage", where they are granted unlimited ammunition and weapons and have to cause as much damage as they can. If they don't want to play in the real world, players can even go to their home and sit and play a game within a game in "Zombie Uprising", a zombie-title where players have to defeat wave after wave of the undead in progressively increased difficulty.

o   While the varied gameplay can be incredibly fun, there is one major issue: it is forced onto you. The game works off of a mechanic called the "Respect Meter". Every activity, job, diversion, and otherwise action that you do will progressively increase this "respect meter" based on how wild, crazy, or intimidating that action was. This could be all well and fine if said "respect meter" didn't have to be filled past a certain point to do the game's regular story missions. So, half the time you are trying to play through the game's story, you have to go out and do some other random activities just so you can get back to following the original missions. This is a more than frustrating mechanic that acts as a means of artificially increasing the game's play-time.
          
-          Dollar-Value: High
o   Overall, Saint's Row 2 actually has a pretty high dollar-value if you can get around the game's overly adult themes. Depending on the skill of your player and how quickly you can fill your "respect meter" and get back to doing the missions, the game can take a minimum of 20+ game hours. All in all, this is actually a pretty darn good value, especially since the game is already technically close to bargain-bin status due to its age. Plus, with the widely varied gameplay, there will always be something new and interesting for you to try out.


Recommendations
-          Sadly, there aren't really a large number of non-mature rated open world titles. The first recommendation that comes to mind would be the inFAMOUS franchise or Sly Cooper, which has certain similar elements. However, if you are alright with the mature rating, Grand Theft Auto will feature a similar, if slightly more serious, type of gameplay; Red Dead Redemption and Assassin's Creed would both be exceptional choices too.

L.A. Noire

 L.A. Noire Review

Kid Safe: Very Low                           Game Quality: Very High

Genre: Open-World Crime Drama
-          As an open-world title, this game emphasizes a player's ability to go anywhere and do anything at anytime they so choose; allowing them to simply follow the story or explore a fully realized world that is filled with characters and locations. Likewise, as a crime-drama, this title follows the investigations, inquiries, and mysteries attached to being a police officer.

Internet Requirements: Low
-          L.A. Noire features a low amount of internet requirements, generally allowing a player to enjoy this title without being connected online. There are two aspects that would require an internet connection: the first being a player's ability to purchase and download "downloadable content" to lengthen their gameplay experience; the second being the limited ability for players to "Ask the Community" about certain crimes for help in solving investigations.

Story Summary: In L.A. Noire, you play the role of Cole Phelps, an ex-marine officer who moved to
Los Angeles looking for work and whom quickly found himself sucked into the role of the city's guardian angel. As Phelps, you progressively move up through the ranks of the Los Angeles Police Department, starting off as a beat cop patrolling the streets and moving up through the LAPD's Traffic, Homicide, Vice, and Arson departments. As you work your way up, you will not only be faced with criminals attempting to get away clean, but also be forced to push back against a police force that has quickly been corrupted by the big money and quick cars of the city of Lost Angels.


Kid Safe: Very Low - Not Recommended for Children
-          Foul Language: Very High - Not Recommended for Children
o   L.A. Noire has a very high amount of foul language; featuring a large number of words which includes, but is not limited to, "f*ck", "motherf*cker", "a*s", "d*mn", "s*ut", "c*nt", "n*gger", "b*tch", "h*ll", "w*ore", "k*ke", "sp*c", and a number of variations on the aforementioned terms. These words are spoken, heard, and seen written down in a variety of locations and are featured in numerous occasions throughout cutscenes and regular gameplay alike. Foul language is not specific to any person and is often heard by almost all characters throughout the game and is used regularly in dialogue without any necessary concern to excessive anger or frustration.

-          Violence and Gore: Very High - Not Recommended for Children
o   As a crime drama game investigating a couple of dozen homicides, L.A. Noire features exactly what you might expect: a very high amount of both violence and gore. Starting off with the player's ability to inflict harm onto others; players will be required to shoot and kill criminal individuals during certain scenes. All characters that the player shoots are convicted criminals that are firing upon the player or threatening to injure or kill others. Players will use a number of firearms that include pistols, rifles, machines guns, and shotguns and will be able to engage enemies in fist-fights. Finally, players will also be able to use their vehicle in the game to run down and disable or kill enemies and civilians alike, although the civilians tend to do a pretty good job of staying out of the way to avoid injury and players would need to be dedicated to actually hit one.

o   Injuries inflicted on enemies and players alike stain clothing with blood and reveal wounds on the body. When shot or hit, enemies will spray a red bloody mist. When killed, enemies will drop down very realistically; most often slowly dropping and collapsing from pain and eliciting cries of agony lest they are shot in the head, which causes an instant bodily collapse.

o   A number of cutscenes throughout the game reflect sudden and extreme acts of violence and gore. Examples of these include a character being hit by a car and sliding across the street, a woman who is dragged crying from a car before she is repeatedly and savagely beaten with a socket wrench, and a woman who is unexpectedly hit across the head with a tire iron. Excluding murder scenes, characters will also witness additional scenes touching on sensitive subjects such as racism, religion, and sexism which will often lead to scenes of violence; one perfect example being a police officer who walks in on a sobbing and upset actress only to hit her in the face and insult her.

o   Lastly, the crime scenes tend to be the goriest part of this game. The leftovers of a murder or crime that need to be investigated, players will find themselves faced with a wide variety of particularly gruesome details. A car completely flooded with blood, a woman who has been brutally beaten and strangled to death, a windshield shattered and bloody, a woman's head who had been caved in to expose skull, and more represent just a few of the particularly brutal scenes. Players will most often then need to personally investigate the body, looking at most every aspect of a corpse (normally the face/neck, the arms/hands, and the chest) while  checking for clues.
             
-          Sexually-Related Content: Very High - Not Recommended for Children
o   L.A. Noire features a very high amount of sexually related content relating to full nudity, sexual reference, and sexually related cases. Starting off, characters will find themselves exposed to a variety of nudity throughout the gameplay. Several particular instances that stand out include a number of investigations where women have been found murdered and stripped of their clothing. Women are depicted fully nude with bare breasts and patches of pubic hair.

o   Aside from direct nudity, players will also run into a number of sexual references and sexually-related content in their cases. Very often with autopsies, especially those where the victim were found nude or in a manner that suggests rape or sexual content, autopsy reports will touch on whether or not vaginal or anal walls were damaged as well as whether semen was found in or on the victim in question. Likewise, side characters occasionally talk about women being "loose" or needing to "give it up" in reference to sexual acts.

o   Not limited to just autopsy reports, players will also experience cases where they are investigating or they stumble upon matters of sexually related content. Some of these cases also include matters of young women  who are legally minors and still in their early teenage years who have been sexually violated or engaged in sexual content. One early case in particular references a young girl who, while attempting to enter into the movie industry, is drugged and sexually violated while the supposed casting team films it. Another early example includes the discovery of a convicted child molester who has been stalking and attacking young girls at a local high school.

-          Use of Drugs and Alcohol: Very High - Not Recommended for Children
o   L.A. Noire features a very high amount of drug and alcohol usage through both visual representation as well reference to drug usage. Men and women are often depicted smoking cigars and cigarettes as well as drinking a number of alcoholic beverages in bars, restaurants, at home, and in a large number of public places. During investigations and interrogations, players will also discover a number of used alcohol and cigarette containers, as well as hearing reference to alcoholism and engaging in alcoholic consumption from both perpetrators and police personnel. One of the player's partners is especially guilty of this as he is often drunk or making references to drinking throughout the entire time you spend with him.

o   Aside from legal drug consumption,  this title also features reference and scenes to illegal or controlled drug usage. Players will occasionally discover drugs as evidence including marijuana, amphetamines, morphine, hydrochloride, and more. Certain characters throughout the game will occasionally make reference to using, having used, or being under the influence of a number of these intoxicants. Players will also see scenes where a individuals are being given injections of morphine from a doctor in order to help control their nerves.

             
Game Quality: Very High
-          Graphics / Visuals: Very High
o   L.A. Noire stands as a shining example of the opportunity for video games to step on the movie industry's toes and allow players to enjoy and literally PLAY an interactive story; or set of stories as is the case in this title. L.A. Noire's three major strengths include it's facial animations, recreation of 1940's Los Angeles, and it's vivid story telling. Starting with the facial animations, L.A. Noire boasts the most top of the line facial animations to date. What this means it that this title has set the bar for what a game is capable of in conveying realistic emotions through a virtual character. Using live actors, developers Rockstar Games have used state of the art technology to bring every subtle expression and movement to a video game console. Characters look and act real, portraying very real emotion for anger, happiness, sadness, frustration, and everything in between down to the very slight cracks of a smile, the subtle narrowing of the eyes, and the faintest twitch of suppressed anger. Currently, no other game can match it.

o   Not stopping at state of the art facial animations, the team at Rockstar Games went to great lengths to virtually recreate a full 8 square miles of 1940's Los Angeles. Using city planning, photographs, what very few aerial shots exist from the time period, and more, L.A. Noire boasts one of the most accurate representations of a real city to be available on the video game market. Players familiar with Los Angeles' older roads will be able to navigate them just like they do in real life. Being a Southern Californian resident, I even decided to test this and, to my amazement, it's completely accurate. Not only did the team fully include streets and sectors of the city that would have been there, but they even included a number of key buildings and businesses that have been around for the last 70 years.

o   Finally, if the first two points weren't enough, L.A. Noire's last major strength is its vivid storytelling. Harkening back to the Film Noire pieces that the game was originally inspired by, the game attempts to recreate the feel of these movies by using similar title screens, the occasional black and white fade, and a number of camera tricks that older film developers used to use. Likewise, cutscenes are beautifully acted out by the live action actors who helped contribute to this games creation; adding an air of a top-dollar Hollywood crime drama. There were a number of times where I literally had people simply sitting and watching the game as though it were a film while I sat and played.
   
-          Audio: Very High
o   Matching perfectly with the excellent visual quality of this title, L.A. Noire boasts a very high level of audio quality to the gameplay experience. The game's two major strengths include  its voice acting and its musical score. Starting off with the voice acting, I have to say that I'm not sure which is better: their visual or their audio representation. With L.A. Noire boasting a list of DOZENS of actor, this title is absolutely filled to the brim with talent. Renowned actors Michael McGrady, Andrew Connolly, Aaron Staton, Adam Harrington, and Keith Szarabajka are just a handful of names who dedicated their abilities to make this game an absolute success. Every line is nailed, timing is perfect, the emotion is there, and I don't think I could have asked for more from a big-time Hollywood film; after-all, the game takes place in Hollywood already.

o   Maybe you don't much care about voice acting; perhaps you are a bit more musically inclined. We hope that you enjoy tunes from the late 30's and early 40's because L.A. Noire has it in groves and helps to perfectly balance out how this game feels. Using classical jazz, swing, very early rock, and more, Rockstar Games creates an atmosphere reminiscent of the time period. Whether you are driving and listening to the radio, walking through a home, building, or bar, or if you are just walking along the street while the soft jazz plays in the background; player's ears are always cascaded with the sounds of the times. If you are a fan of the era, we highly recommend picking up the soundtrack whether or not you are even wanting to play the game as it is filled with a number of classic pieces and tasteful remixes.

-          Gameplay / Playability: Very High
o   So L.A. Noire sounds good and looks great, what of the actual gameplay? Another piece of excellence. L.A. Noire features an extremely high level of both gameplay and playability. As always, starting with playability, the game features rather well to the casual and veteran gamer alike. While the game uses controls common to open-world titles, especially those like Red Dead Redemption or Grand Theft Auto, it does not make the assumption that you know how to play and slowly and calmly introduces each basic control. This is done off to the side in a visible fashion that references the buttons on the controller for those players unfamiliar with the system while also being out of the way enough that those who HAVE played these games can ignore it easily. Next, the game leads the player through a number of missions that helps to introduce each of the game's major features including crime scene investigation, interrogation, chases, and gunplay one by one so that they might get acquainted to each without worry of the next. Finally, the game always helps to make subtle hints as to a player's investigation with slight audio or visual cues to let them know whether they are on the right track or if they ought to reconsider their though process.

o   And finally, last but entirely not least, the gameplay: L.A. Noire quite simply hits the bulls-eye. Seamlessly integrating crime scene investigation, inquiries, witness interrogation, chasing down criminals, and the occasional shoot-out or brawl, L.A. Noire expertly recaptures the Film Noire experience and allows players to actually play it for themselves. Players won't find themselves roped solely into solving Los Angeles' major crimes either. All one has to do is hop into any number of different vehicles and away they go, off to explore the city and, should they want to, answer the call to duty as random street crimes pop up throughout the city including everything from muggings to burglary and even crazed shooters. The game rarely feels limited and almost always has something new to try out and experience.

o   The one note that I feel I should make is concerning developer Rockstar Games' previous title Grand Theft Auto and Red Dead Redemption. Many gamers who will be looking at this game might think that L.A. Noire will be extremely similar to these past titles; such is not the case. L.A. Noire has a VERY intense focus on investigation and interrogation and players who pick it up for a more gun-focused and action oriented game will most likely not generally enjoy this title.
          
-          Dollar-Value: Very High
o   Overall, L.A. Noire has an incredibly high dollar-value. Not only does it have some of the most enjoyable gameplay and some of the best audio and visuals on the market, the game is HUGE. Players who pick this game up on Xbox 360 will find themselves playing through 3 full game discs. (To answer your question, yes, the normal game only takes up a single disc.) So long as you can handle the extreme amount of adult-rated content this game can dish out, this title will boast anywhere from 30 hours PLUS of gameplay as you play through the different departments, street missions, and generally just explore everything it has to offer. 


Recommendations
-          Very few open world games exist that are not rated M for Mature. However one of our best recommendations for a younger audience might be inFAMOUS, which is rated T for Teens and boasts super-hero overtones. If you are not bothered by adult content, we would highly recommend the Grand Theft Auto series or Red Dead Redemption. Finally, if you are more driven by a compelling mystery and, again, don't mind mature content, we would recommend Heavy Rain or Indigo Prophecy.